Cycle through symmetry modes C: Toggle Debug "Cheats" Window. Last edited by felixar90; 1st April at Share this post Link to post Share on other sites. Recommended Posts. Posted July 22, As was pointed out, you can do this in the settings. I tried can't find physic warp in the setting. Sal you should sticky this! Posted July 23, Posted November 5, Posted August 6, Posted August 7, As procedure dictates, I'll lock this thread for this reason.
Reset focus in orbital map. Staging default controls. Time warp physical time warp in atmosphere increase.
Time warp physical time warp in atmosphere decrease. Physical time warp increase compulsory. Physical time warp decrease compulsory. Toggle navball. Cycle through active ships forwards. Cycle through active ships backwards. Roll adjustment counter clockwise. Roll adjustment clockwise. Toggle IVA view.
Increase throttle. Detach stage. Toggle SAS. Hold to temporarily invert SAS state. Lock current stage very useful before you accidentally hit the spacebar. Toggle precision "softer" controls. Toggle RCS.
Underneath the Navball, you can see your heading. Click this display to change between surface speed and orbital speed. G-force readout. This meter indicates how much strain your ship and pilots are undergoing. Very strong G-forces can tear your ship apart. This light comes on when the SAS guidance computer is turned on.
Press T to turn SAS on and off. RCS indicator light also shown disabled. This allows you to conserve RCS fuel by avoiding unnecessary use of the thrusters. Press R to turn RCS on and off. Press Left Shift to increase the throttle and Left Control to decrease it. Press Z to set the throttle to maximum and X to set the throttle to zero which will cut all fuel to engines, stopping your thrust.
Lights, gear, and brakes. These buttons allow you to turn all lights on or off, retract or extend any landing gear you may have, and apply brakes to any wheels your craft may have. Press U to toggle lights, press G to toggle landing gear, and hold B to activate the brakes. Crew At the bottom right of the screen, you can view the current status of your crew.
"Secret" features & key shortcuts. - Gameplay Questions and Tutorials - Kerbal Space Program Forums
Press C to move the camera between your crew member and the external camera. This is the exact same control that you see in the Vehicle Assembly Building. You can rearrange your staging setup while in flight from here. Mission clock. The mission clock displays the current time since launch. If you click the button labeled MET, the clock will toggle between time since launch and current time at the Space Center.
Above the clock, the series of arrows indicates the current time-warp rate. Connection status. It indicates, from left to right, whether the craft is under control either by a pilot on board, or through a link back to the Space Center , the strength of the connection, whether the craft is receiving or transmitting, and how the craft is connected. This is important, because if your craft has no pilot on board, it must have a connection to the Kerbal Space Center in order to be under full control. Readouts and mode select. This area of the screen changes to show information about how your ship is currently operating.
Altimeter, vertical speed indicator, and atmospheric pressure gauge.
The altimeter the digital readout shows you current altitude, relative to sea level. This is because the Space Center is about 60 meters above sea level. Because the altimeter measures altitude relative to sea level, you need to be careful when attempting to land at high altitudes. The ground might be closer than the altimeter suggests. The atmospheric pressure gauge shows how thick the atmosphere surrounding your craft is.
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Different planets have different atmospheres. Duna, for example, has a much thinner atmosphere than Kerbin, and Mun has no atmosphere at all. Notifications, resources, contracts, currency, KSPedia. The buttons at the top left of the screen allow you to see different kinds of information.
If you mouse over the buttons, different readouts will appear. If you click the buttons, these readouts will stay visible after you move the mouse away from the buttons. The Resources button displays the amounts of the various resources currently on board your ship, like fuel and electrical power.
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Keep a close eye on these! The Currency button shows your various currencies: In this, you can see detailed information about the various parts of the game. Left Shift and Left Control: This controls how much fuel is sent to your liquid engines. If SAS is already enabled, hold F to temporarily disable it. This will tell Jebediah to keep your rocket stable in flight by making small adjustments to keep your rocket pointing in the same direction. When you launch, you will start traveling very quickly, and a lot of things will happen at once.
By launching your rocket, you instantly complete your first contract, which just requires you to get something off the ground.
In addition to the contract that you just fulfilled, you can also break several speed records, an altitude record, and a distance record on this mission. To achieve the distance record, you need to aim away from the Kerbal Space Center. You should achieve the speed record contract very quickly. Do this by right-clicking one of the two pods mounted to the side of the command pod, and click Observe Mystery Goo. Click the green Keep Experiment button again. Getting back down to the ground is usually very easy in KSP.
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What goes up, and fails to achieve a stable orbit, must come down. Your parachute will partially unfurl, slowing your rate of descent. You can deploy your parachute at any time after your engine finishes its burn. However, if you release it too early, you might end up waiting a while before you land in the water.